
So... No FRC in Xrd, get a Yellow RC instead which works best for projectile start-up pressure chains. (As seen and derived so far) It looks and sounds like FRCs with a huge frame window lol
Main: Anji (90% chance that he's going to be in [but has no friggin' idea how much will change])
Shitsu YRC possible uses:-
1. 236P > YRC > 2D > butterfly hits > combo
2. 236P > YRC > 214P > butterfly hits > combo
3. 236P > YRC > 214K > let butterfly hit > 236HS > combo
4. 236P > YRC > loop once > say wtf-like-that-also-can
Chances are the butterfly's 2nd overhead attack could be taken out to make this balanced =/
BUT SHITSU'S 2ND HIT IS FREE FROM THE BEGINNING DE AR, I DON'T SEE THE NEED TO SACRIFICE TENSION FOR SOMETHING OF SIMILAR PURPOSE. SOMEMORE THE STARTUP IS SO SLOW, ANJI CAN DASH FASTER THAN IT AFTER THE YRC. UNLESS THE YRC CAN BE TRIGGERED RIGHT AFTER INPUT, IT'S NOT PRACTICAL. THE SLOW FRAMES ARE SUPPOSED TO BE THERE TO MAKE IT DIFFICULT TO GAUGE TIMING.
Although players might have to abuse his autoguard against YRCs...
+++++++
Sub character: Chipp...
WHAT'S A PROJECTILE? 8'D
+++++++
2nd Sub: HOS
*cricket chirps* *gets taken off roster*
+++++++
i-never-bother-to-train character: Dizzy
How do i use her again?
+++++++
Here's wishing all FRC points are eligable to be YRCs. I want to feel the Isseiougi and 6HS FRCs. Daisuke did mention he wants to continue off from his last work, #Reload. Explaining the lack of Sol's siderwinder and Ky's lightning javelin follow up, they were added in from Slash onwards.
......
THAT COULD MEAN ANJI EITHER LOSES HIS FUUJIN HS FOLLOW UP OR RETAINS IT BECAUSE IT MAKES BETTER SENSE AS A "NEW" MOVE. I would want an uppercut that doesn't require an autoguard counter to initiate, like his EX mode's Kou. I also want his sweep range from Slash in. I'm more excited over his game changes than his new look. What is this? ._.
And the new music of course. NEW CHARACTER BGM REMIXES FOR EVERYBODY!